GENERAL GAME PLAYING


Michael Genesereth
Computer Science Department
Stanford University
Michael Thielscher
School of Computer Science
and Engineering
The University of New South Wales



Preface
Chapter 1 - Introduction
Chapter 2 - Game Description
Chapter 3 - Game Management
Chapter 4 - Game Playing
Chapter 5 - Small Single-Player Games
Chapter 6 - Small Multiple-Player Games
Chapter 7 - Heuristic Search
Chapter 8 - Probabilistic Search
Chapter 9 - Optimization
Chapter 10 - Reformulation
Chapter 11 - Preplanning
Chapter 12 - Partial Planning
Chapter 13 - Factoring
Chapter 14 - Symmetries
Chapter 15 - Propositional Nets
Chapter 16 - Automatic Programming
Chapter 17 - Games with Incomplete Information
Chapter 18 - Games with Historical Constraints
Chapter 19 - Incomplete Game Descriptions
Chapter 20 - Advanced General Game Playing
Appendix - Logic Programs
References
Index